Project Overview
"Érimos" is the story of a stranded captain, who after crash-landing on an alien planet finds herself stuck with a parasitic creature on her arm. This new arm allows her to consume items left behind by her slain enemies, which grant her a random weapon to keep fighting against these monstruous creatures.
The levels of Érimos are built entirely using modular assets, which cut production time in half and allowed for more time to iterate each step of the level design. Each level has its own distinct look and feel, the first being a barren desert and the second one an underground ruined temple that once belonged to an ancient civilisation.
"Érimos" launch trailer
This page is still a WIP, check back soon to see more stuff! :D
In-Game Screenshots
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Concept Art
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Materials
Seamless, created with substance designer, published on Adobe Substance Share. Most popular material has over 8k downloads.
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Assets
Modeled in 3DMax + Zbrush & textured with Substance Painter.
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Menu scene of the main character's spaceship dashboard
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Full scene
Wireframe + UV tiles
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Hammer weapon
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Render
Wireframe of low poly
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Main Character
Retopology of high poly and texturing of initial version of the main character.
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UI
Created in collaboration with another teammate.
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Gauntlet indicator
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Boss HP Bar
Full UI, complete with weapon variations
VFX
Animated frame-by-frame and intrgrated into Hachiko Engine, our own in-house engine.
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Explosive crystal AOE
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Hammer hit
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Sword hit
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Claw hit
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Standard melee hit
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Worm hit
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