Project Overview
"Érimos" is the story of a stranded captain, who after crash-landing on an alien planet finds herself stuck with a parasitic creature on her arm. This new arm allows her to consume items left behind by her slain enemies, which grant her a random weapon to keep fighting against these monstruous creatures.

The levels of Érimos are built entirely using modular assets, which cut production time in half and allowed for more time to iterate each step of the level design. Each level has its own distinct look and feel, the first being a barren desert and the second one an underground ruined temple that once belonged to an ancient civilisation.

"Érimos"  launch trailer

This page is still a WIP, check back soon to see more stuff! :D
In-Game Screenshots
Concept Art
Materials
Seamless, created with substance designer, published on Adobe Substance Share. Most popular material has over 8k downloads.
Assets
Modeled in 3DMax + Zbrush & textured with Substance Painter.
Menu scene of the main character's spaceship dashboard
Menu scene of the main character's spaceship dashboard
Full scene
Full scene
Wireframe + UV tiles
Wireframe + UV tiles
Hammer weapon
Hammer weapon
Render
Render
Wireframe of low poly
Wireframe of low poly
Main Character
Retopology of high poly and texturing of initial version of the main character.
UI
Created in collaboration with another teammate.
Gauntlet indicator
Gauntlet indicator
Boss HP Bar
Boss HP Bar
Full UI, complete with weapon variations
Full UI, complete with weapon variations
VFX
Animated frame-by-frame and intrgrated into Hachiko Engine, our own in-house engine.
Explosive crystal AOE
Explosive crystal AOE
Hammer hit
Hammer hit
Sword hit
Sword hit
Claw hit
Claw hit
Standard melee hit
Standard melee hit
Worm hit
Worm hit
Worm AOE
Worm AOE

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