King
Worked at King as a UI Artist in one of their top titles, Farm Heroes Saga, collaborating closely with the tech art and dev departments on a daily basis. I was responsible for creating high fidelity UI assets and imlementing them in their proprietary Unity-based engine using adaptive layouts. Contributed in creating VFX via particle systems and created some simple OpenGL shaders. Created and mantained a shader guide for artists detailing all the in-use shaders and how to operate them inside the engine.
Érimos: an Akita Interactive game
Game developed in master's degree "Digital Art for AAA Videogames" by our student-made studio "Akita Interactive". Led a team of 7 artists as their art lead, while also acting as principal environment & material artist, as well helping out in VFX & UI.
3D Modular Cyberpunk Environment for VR
This environment was entirely created by me for my dissertation of the Digital Art, Design & Animation degree (UPC). This environment is fully modular and consists of 77 individual assets (with their own texture variations).
3D Environments
Game Jams
I've participated in some jams as the team artist, you can take a look at them here!
2D Illustrations
Collection of 2D pieces! The softwares I use and know are mainly Photoshop, Illustrator and Procreate. I also have basic knowledge of video-editing software such as After Effects and Premiere.